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Introduction

vers 4 updated on 03 Sep 2021 by ( bismay/ bismay)

Any fool can write code that a computer can understand. Good programmers write code that humans can understand Martin Fowler

To be a programmer is to sign yourself up for a life of constant learning. The fountain of new new features, new languages, new tools, new frameworks never stops gushing. But computer science is also a surprisingly traditional field that’s grounded in time-tested principles. We’ve added object-oriented programming, modern hardware, and artificial intelligence. But despite these changes, many of the insights that were first articulated a generation ago still hold true today. Because while old technology quickly becomes useless, the ancient commandments of our programming ancestors have a lot more staying power.

While you go ahead with learning and developing, please try remembering few quotes which are funny and at the same time mean the difference between a good and a great coder.

  • Simplicity is prerequisite for reliability. Edsger Dijkstra
  • Dont repeat yourself. Every piece of knowledge must have a single, unambiguous, authoritative representation within a system. Andy Hunt and Dave Thomas
  • There are only two hard things in computer science: cache invalidation and naming things. Phil Karlton
  • First, solve the problem. Then, write the code. John Johnson
  • Fix the cause, not the symptom. Steve Maguire
  • Optimism is an occupational hazard of programming: feedback is the treatment. Kent Beck
  • Simplicity is the soul of efficiency. Austin Freeman

While coding and development tasks involve a versatile number of tasks, they can be segregated into top few groups which impact the most. This article tries to connect those dots and provide a list of topics for you to focus your attention so that you can evolve into a better developer.

Coding and Development

  • Programming Logic
  • PHP/Logiks Training
  • PHP/JS working knowledge
  • XML, JSON understanding
  • API understanding

Design Principles and Practices

  • Hungerian notation of coding (Please read the SILK Coding Standards Guide)
  • Code Management Guide
  • Design patterns
  • Code Security
  • Performance
  • Buffering

Advanced Tasks

  • DevOPS
  • Statistical Analysis

A last minute thought for you to think - Before software can be reusable it first has to be usable. Ralph Johnson